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Citazioni zen, link e haiku tecnologici, così come vengono. Brainstorming pubblico informale di Alberto Mucignat.
 
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TumbleFriends
Spigolature
Webgolr
Giovy's
TAMBlr

Italian tumblers

Jul
5th
Sat
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2. Come previsto dalle Condizioni Generali di Contratto, il cliente deve attenersi ai criteri di buona fede e correttezza nell’uso del piano Vodafone Facile per iPhone Special Edition; si presume un uso non conforme a buona fede se il traffico voce supera i 7.000 minuti al mese o alternativamente se il traffico SMS supera i 7.000 SMS al mese.
Jul
4th
Fri
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Supporting IE 6 means slower progress, less progress, and, in some places, no progress.
Jul
3rd
Thu
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Jun
28th
Sat
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For every new feature you need to…

* 1. Say no.
* 2. Force the feature to prove its value.
* 3. If “no” again, end here. If “yes,” continue…
* 4. Sketch the screen(s)/ui.
* 5. Design the screen(s)/ui.
* 6. Code it.
* 7-15. Test, tweak, test, tweak, test, tweak, test, tweak…
* 16. Check to see if help text needs to be modified.
* 17. Update the product tour (if necessary).
* 18. Update the marketing copy (if necessary).
* 19. Update the terms of service (if necessary).
* 20. Check to see if any promises were broken.
* 21. Check to see if pricing structure is affected.
* 22. Launch.
* 23. Hold breath.

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Never throw more time or money at a problem, just scale back the scope.
[…]
If you can’t fit everything in within the time and budget allotted then don’t expand the time and budget. Instead, pull back the scope. There’s always time to add stuff later — later is eternal, now is fleeting.
[…]
Our recommendation: Scope down. It’s better to make half a product than a half-assed product (more on this later).
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Ship less features, but quality features.
You don’t need a big bang approach with a whole new release and bunch of features. Give the users byte-size pieces that they can digest.

If there are minor bugs, ship it as soon you have the core scenarios nailed and ship the bug fixes to web gradually after that. The faster you get the user feedback the better. Ideas can sound great on paper but in practice turn out to be suboptimal. The sooner you find out about fundamental issues that are wrong with an idea, the better.

Once you iterate quickly and react on customer feedback, you will establish a customer connection. Remember the goal is to win the customer by building what they want.

Jun
27th
Fri
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If a wireframe document is destined to stop and never directly become the actual design, don’t bother doing it. If the wireframe starts as a wireframe and then morphs into the actual design, go for it.
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Jun
26th
Thu
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It was all going so well and then I looked in IE.
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B: Scusa, dille, sottolinea il mio ruolo attivo…
S: Va bene.
B: Perché io continuo a dirglielo, ma lei dice pensa che io le sia di ostacolo addirittura, che è una cosa folle, io non sono mai stato di ostacolo a nessuno in vita mia in nessun campo… va bene, però è pazza e, quindi…
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with FriendFeed my friends become the arbitrators of good taste. Have you ever noticed how awesome the photos that snailbooty faves are? These are not photos you are going to find in Explore generally speaking. With FriendFeed, you essentially turn your friends into curators who present you with their gems that they find from Flickr every single day.
Jun
25th
Wed
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Write from the perspective that you are NOT the only person on the planet with something important to say.
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User-Centered Design Process

1. Assurance of stakeholder buy-in
2. Gathering requirements (determine scope of work and typical users)
3. Persona development (based on typical users)
4. Use case development (based on Personas)
5. Usability assurance (Personas + Use case)
6. Adjust Personas + Use case, as appropriate
7. Information Architecture development
8. Wireframe (Interaction design, layout design, development)
9. Usability test (IA, Wireframe)
10. Adjust IA and / or Wireframe, as appropriate
11. Development (based on IA + Wireframe)
12. Creative (Colour swatches)
13. Wireframe + Creative (XHTML/CSS/JavaScript)
14. Usability test (Results of Wireframe + Creative)
15. Adjust Wireframe + Creative, as appropriate
16. Final sign off
17. Launch

Jun
24th
Tue
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In interaction design, we are not doing visual art. The user’s aesthetic experience lies in the interaction, the way in which the system behaves and responds over time in interplay with the user. To put it simply, when we talk about aesthetics we need to talk about look and feel, not merely about look.
Jun
22nd
Sun
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Nell’epoca della coda lunga siamo tutti, di volta in volta, una minoranza. L’insieme delle minoranze è la fonte della diversità, della ricchezza dell’infosistema, della cultura. E poi è un fatto pratico: con i nostri diversi ruoli sociali, le nostre diverse abitudini ed esperienze, siamo quasi sempre in una qualche forma di minoranza.